Feeders are a type of necromorph that are created when a human eats the corrupted flesh of a dead necromorph. The old colonists of Tau Volantis were isolated for so long that they eventually resorted to this sick form of cannibalism and slowly mutated into feeders. …
The feeders that inhabit the Way Station have been trapped in the dark so long that bright lights hurt their eyes. They navigate through sound and attack in waves when startled. Isaac has a couple options when approaching a nest of feeders. If he has enough resources, he can attempt charge head first into their numbers and hope to come out ahead when the smoke clears, or he can try to sneak by, even throwing objects across the room to lead a feeder off his scent. A smart player will scope out the environment and lay a few traps before he picks a fight with a feeder, because once enraged feeders send out a call to its entire brood and the hordes comes streaming in through every doorway, vent, and grate in the room.
- “A Closer Look at Dead Space 3’s Feeders”. Ben Reeves, Game Informer.
See, THIS is the stuff that interests me about Dead Space and Dead Space 3. If the third game keeps it up with the creepy enemy designs and the disturbing backgrounds about them, I’d probably feel less on the fence about what the game is gonna be like. But since the announcement about the game is still pretty fresh, I’m waiting before I decide yes or no. And the strategy for dealing with them seems really interesting too!